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Compression of 3D Meshes - Applications, Approaches, Standards

Nikolce Stefanoski, Joern Ostermann

Institut fur Informationsverarbeitung (TNT)
Leibniz Universitat Hannover, Germany

and

Libor Vasa

University of West Bohemia, Plzen, Czech Republic

3D triangle meshes are a common form for representing the geometry of static and dynamic 3D objects. They are employed already in many areas, e.g. e-commerce, video games, online museums, CGI or 3D animated films, etc.

Static triangle meshes represent only a piecewise linear approximation of complex 3D objects. As a consequence the approximation error can be unacceptably high unless the number of triangles is sufficiently large. On the other hand a large number of triangles makes these meshes cumbersome to handle and expensive to store or to transmit. Consequently, there exists a demand for techniques for efficient compression of static and dynamic 3D meshes. Additional requirements to the compressed content like scalable representation, streaming support, and scalable rendering capabilities, which are often imposed by interactive or broadcasting applications (3DTV applications), are considered in appropriate compression schemes.

In this tutorial we will start with basics on 3D meshes. Thereafter, we will explain the key ideas behind different mesh compression approaches for static and dynamic 3D meshes, and highlight their similarities and differences. Finally, we will introduce the upcoming MPEG standard for compression of dynamic 3D meshes, which is referred to as FAMC (Frame-based Animated Mesh Compression), and show comparative compression results.

 

 

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3DTV Network of Excellence

Bilkent University

Middle East Technical University


Information Society Technologies
Institute of Electrical and
Electronics Engineers
Turkish Research and
Business Organizations AISBL

European Association for
Signal and Image Processing




MPEG IF


BEKO Electronics Corp.

VESTEK R&D Corp.

Insight Media

Real D

Mars Entertainment Group

Garanti Technology