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Compression of 3D Meshes - Applications, Approaches, Standards
Nikolce Stefanoski, Joern Ostermann
Institut fur Informationsverarbeitung (TNT)
Leibniz Universitat Hannover, Germany
and
Libor Vasa
University of West Bohemia, Plzen, Czech Republic
3D triangle meshes are a common form for representing the geometry of static and dynamic 3D
objects. They are employed already in many areas, e.g. e-commerce, video games, online museums,
CGI or 3D animated films, etc.
Static triangle meshes represent only a piecewise linear approximation of complex 3D objects. As a
consequence the approximation error can be unacceptably high unless the number of triangles is
sufficiently large. On the other hand a large number of triangles makes these meshes cumbersome
to handle and expensive to store or to transmit. Consequently, there exists a demand for techniques
for efficient compression of static and dynamic 3D meshes. Additional requirements to the
compressed content like scalable representation, streaming support, and scalable rendering
capabilities, which are often imposed by interactive or broadcasting applications (3DTV
applications), are considered in appropriate compression schemes.
In this tutorial we will start with basics on 3D meshes. Thereafter, we will explain the key ideas
behind different mesh compression approaches for static and dynamic 3D meshes, and highlight
their similarities and differences. Finally, we will introduce the upcoming MPEG standard for
compression of dynamic 3D meshes, which is referred to as FAMC (Frame-based Animated Mesh
Compression), and show comparative compression results.
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