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Challenges to 3D Realistic Broadcasting System

Yo-Sung Ho

Gwangju Institute of Science and Technology (GIST), Korea

Realistic broadcasting is considered as the next generation broadcasting service supporting user-friendly interactions. In this talk, we define multi-modal immersive media and introduce technologies for the realistic broadcasting system, which has been developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depthbased camera and/or multi-view camera systems. After converting the immersive media into broadcasting contents, we send the immersive multimedia contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic feelings from the 3-D display, 3-D sound, and haptic interaction. With the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting.

 

 

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3DTV Network of Excellence

Bilkent University

Middle East Technical University


Information Society Technologies
Institute of Electrical and
Electronics Engineers
Turkish Research and
Business Organizations AISBL

European Association for
Signal and Image Processing




MPEG IF


BEKO Electronics Corp.

VESTEK R&D Corp.

Insight Media

Real D

Mars Entertainment Group

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